
You can tell Project CARS 3‘s career was aimed at a casual audience, but it can still be enjoyable for even the most hardcore of simulation racers. These modes do a decent job of varying up the gameplay. Finally, Pace Setter is similar to Hot Lap, but requires you to hit an average lap time over three laps instead of going as fast as possible in just one. As for Breakout, here you are tasked with hitting as many targets as possible within an allotted time period. Simply win the most points across multiple races to complete it. Race and Hot Lap are self-explanatory, while Championship acts as a short Grand Prix series. There’s Race, Hot Lap, Breakout, Pace Setter, and Championship. Event typesĬareer events are split up into five different game modes. Trading in-game currency for progression is a nice way to let players skip classes they aren’t interested in. This is nice if you want to skip ahead to a faster category without grinding everything out beforehand. Interestingly, you can also straight-up purchase access to later events with in-game currency.
#PROJECT CARS 2 PC CONTROLLER JUMPING CONSTANTLY UPGRADE#
Road cars and racing cars are separated, but you can upgrade most vehicles into higher classes. The career mode itself sees you working through several different classes categorized by the new performance index system. When compared to Forza‘s 700, it’s pretty clear this isn’t going to compete as a collectathon racer. This means that there are only just over 200 different cars to buy. The focus is firmly put on building up a collection of cars and upgrading them both mechanically and visually.Īlmost all of Project CARS 3‘s buyable cars have been imported from the previous game. While the previous games had you work up the disciplines, this year’s installment delivers a system similar to that of the Forza franchise. Outside of the handling, one of the biggest changes for Project CARS 3 is its new career mode. The exaggerated oversteer feels okay in your typical road car, but is just ridiculous in any of the high-pedigree race cars. From what I can tell, even setups and upgrades focused on handling don’t help much either. Try to take a flat-out corner in one of the Formula 1 cars and you’ll you perform a reenactment of The Fast and the Furious: Tokyo Drift. This issue is only exemplified when you jump into just about any race car. Mind you, considering the complete absence of pit stops, fuel management, and tire wear, it’s obvious featuring any degree of realism wasn’t a priority. The front wheels often turn in as though downforce doesn’t exist in the Project CARS universe. My biggest problem with the new handling model is that most cars just don’t grip enough.



Race cars just don’t feel good with so little grip. Open-wheel racing has gone from Project CARS 2’s biggest strength to Project CARS 3’s biggest weakness. And while that’s not necessarily a terrible thing, few will argue that GRID feels better than either of the aforementioned simcade kings. However, in terms of the handling and the general feel of the cars, it’s honestly closer to GRID than anything else. I had originally envisioned Project CARS 3 to be something akin to Forza Motorsport or Gran Turismo. There are a lot of fundamental oversights and questionable design decisions that have left Slightly Mad Studios’ latest game without an identity. The real question is: how well has Project CARS 3 managed to transition to a new sub-genre? Unfortunately, not well at all. Instead what we’re left with is a simcade conversion that to reuses licenses and assets from the first two games. With this installment, Project CARS has officially abandoned its original identity as the Community Assisted Racing Simulator. And if my time with Project CARS 3 is anything to go by, this isn’t one of them. Arguably, since the fall of Need for Speed and Burnout, there has only been a handful of notable arcade racers. Arcade racing games are incredibly hard to make. However, the studio’s past experience doesn’t necessarily mean success is guaranteed. A return to form is not necessarily a bad thing. Slightly Mad Studios is a development team that started life working on great simcade racers like Need for Speed: Shift. That’s why when I first heard that Project CARS 3 was abandoning its simulation racing roots, I was a little interested.

Doing so risks throwing away everything you’ve built over the years. Rebranding an entire franchise is a brave move.
